Je Suis Nul en Orthographe by Jean-Michel Oullion

By Jean-Michel Oullion

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We believe all research put forth in this volume provides examples of international ‘best practice’ in their respective fields, and as such presents a useful reference point for the applied researcher and practitioner interested in landscape analysis and visualisation The five parts of this volume deal with: x Part 1: Natural Resource Knowledge Management Frameworks and Tools x Part 2: Integrating the Ecology of Landscapes into Landscape Analysis and Visualisation x Part 3: Socioeconomic Dimensions to Landscapes x Part 4: Land Use Change and Scenario Modelling x Part 5: Landscape Visualisation.

Quinn and Cartwright discuss how computer games can support a range of virtual activities. Chen et al. also base their development on computer game platforms, but link their development directly to a geographic information system, while Kennedy and Bishop extend the scope of their visualisation through agent-based modelling. ) and understanding individual land use decision making (Kennedy and Bishop). The potential of visualisation to support basic research, personal development, local decision making and regional policy making is clearly revealed.

As computational models develop more sophistication, it is important to appreciate the level of complexity required to represent natural processes and at the same time to provide useful information to decision makers. The next chapter, by Lowell, describes fundamental sources of uncertainty in landscape representations — namely natural variability, temporal scale, spatial scale, taxonomic scale and data collection — that affect model development and usage. Lowell gives intuitive insights and stimulates the reader to think about forms of uncertainty associated with models and the confidence users have in model outputs.

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